The
Chaplain, a very nice unit to use to help buff yours units in assault, this
unit is rarely fielded in the Vanilla codex, which is sad since he just has the
spunk that you need as an HQ and he has an attitude to match it. Skeletor as I like to call him grants those
handy re-rolls in the first round of combat and also has a mighty Strength 6
hit in close combat. Yeah I know AP4,
but really it doesn’t always matter, the hits and wounds will cause deaths,
just let him do his thing.
I’ve made a
couple setups for this model and fun ways to use him, hopefully you get some
use out of it, and maybe even use one once.
Option 1: Skeletor - 100 Points: He has no equipment other than what he starts
with. Bland and blank but even like this
he is perfectly set up for attacking, no addition, no need to add weapons or
equipment. He is a formidable force to
fight anyway you look at it. Also outfit
him with a staff with a dear skull on the tip of the staff if you feel inclined
to fit the look.
Option 2:
Flying Hate - 150 Points: Jump Pack, and a Power Fist. It may seem simple, but he now can move up
field quickly attached to an Assault Squad who already are a force to be
reckoned with, but with the Flying Hate you get tank busting, hero cracking,
unit smasher. He can choose to hit I4 or
I1, S6 or S8, he also comes with W2 and 4++ save. How can you go wrong with that? Don’t answer
that.
Option 3: Light the Way - 135 Points: Terminator Armour and Combi-Flamer. Still seems too simple to be any good, can
never forget what he already has and what you would have to pay for anything is
super cheap. Got to love a unit who only
needs a few extra’s to become a bigger super hero.
Option 4:
Road Warrior – 155 Points:
Space Marine Bike, Plasma Pistol, and Metla Bomb. This guy isn’t happy, and he is very angry,
chaos beware when this guy comes wheeling towards you, T5 with a 4++ save, its
going to be hard to really hurt him. The
plasma pistol gives that little extra damage you need to higher Toughness and
lower AV vehicles. If your going bikes, he
needs to be in your command squad, get all those nice power weapons with
re-rolls to hit first round of combat and also getting the attention of the Challenges
to protect your really well outfitted HQ.
There isn’t
many more choices you can have with this guy, however he is made for assault
and if your army is trying to be geared to towards that, he will be a benefit
to say the least and never really costing a lot of points leaving you free to
fill your roster.
Yay or Nay
for the Brave Chaplains guys!
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